An invaluable resource while making these Fate Accelerated Edition fantasy characters was Evil Hat’s awesome Fate Worlds of Adventure: Masters of Umdaar. It’s meant to do retro weird science-fantasy adventure, like John Carter of Mars, Flash Gordon, He-Man, and Thundercats, but can also do “classic fantasy” really well as it turns out.
Part of the reason I feel Masters of Umdaar works so well for classic fantasy is the spread of aspects characters get: a high concept, a motivation, a personal aspect, and a shared aspect. As I didn’t know what characters would be picked for the one-shot, I replaced the shared aspect with another personal aspect. (Though I suppose I could have made “generic” shared aspects, or shared aspects with a blank allowing players to write in another character’s name.) I also added a fifth aspect, as FAE characters usually have five aspects: a piece of gear.
The high concept for Masters of Umdaar summarizes the character’s bioform, class, and something important about them, often a descriptive word related to their lead approach. As I’m drawing inspiration for these characters from classic fantasy games like Dungeons & Dragons and Pathfinder, which are class systems, a high concept that incorporates class and race seems really appropriate. Seeing aspects like Audacious Human Battlemage, Cautious Dwarven Runepriest, and Nimble Halfling Thief tell the player exactly what type of character is sitting on the table in front of them. I did have to bust out the thesaurus for some of the characters, because I didn’t want the descriptive word in the high concept to just be a duplicate of the character’s lead approach.
So here’s the third fantasy character: a changeling rogue. This was the first character I made, and it was inspired by the first Patreon pack put out by Printable Heroes.
High Concept: Devious Changeling Rogue
Motivation: I Must Impress the Thieves’ Guild Masters
Aspect: Born in the Slums of Freeport
Aspect: Devotee Of Our Lady Of Obfuscation
Aspect: Displacerbeast Hide Leather Armor
- Careful: Fair (+2)
- Clever: Average (+1)
- Flashy: Mediocre (+0)
- Forceful: Average (+1)
- Quick: Fair (+2)
- Sneaky: Good (+3)
- Shapeshift: Because I can change my appearance, I get +2 to Sneakily
create an advantage to give myself a disguise aspect that does not change
my size or mass.
- Deft Fingers: Because I have deft fingers, I get +2 to Carefully overcome
obstacles when disarming traps and picking locks.
- Shadow Caller: Because I can call on shadows, once per scene after I
Sneakily attack and succeed, I can give myself a Shadowcloaked aspect
with no free invoke. I cannot be attacked until an opponent removes the
Shadowcloaked aspect, usually by overcoming the aspect, or I make an
overt action, such as attacking or moving between zones.
Stress: ▢ ▢ ▢
The character illustration is one of the free paper minis made by Printable Heroes. The free versions are backless, but if you back the Patreon at just $1 a month you get minis with backs. For $2 a month you get access to “reskins”, and for $3 a month you get multiple color options. That’s a fantastic deal.