Wednesday Warriors: Dragonkin Fighter

Wednesday Warriors are back! And with a species of hero I haven’t done yet: dragonkin. (I’m not sure if Wizards of the Coast/Hasbro have trademarked the other name for humanoid dragons found in Dungeons & Dragons, so I’m erring on the side of caution.)

I’ve mentioned this before, but I like to spread out the three stunts these characters have between the four Fate actions (Attack, Defend, Create an Advantage, and Overcome an Obstacle) wherever possible. Sometimes that is rather difficult, especially with the more “straightforward” character types such as fighters.

As this character is a humanoid dragon, and a red dragon at that, I knew one of the stunts had to be about a breath weapon. Fiery Breath is the same stunt as Burning Hands from the the very first Fate Accelerated Edition fantasy adventurer I made, the Human Battlemage. I feel like that’s cheating a little bit, but setting things on fire seemed really appropriate here. Fire tends to do that after all. Immobilize was inspired by one of the fighter’s class features from 13th Age by Pelgrane Press, which is another system that I like. Protecting your allies by keeping opponents locked in combat with you is an active way to handle a defensive ability. It also interacts well with the Tenacity stunt (though I fully admit I only saw that interaction after I’d finished writing the character up), as that allows the fighter to ignore a complication for a scene, making them more durable.

The aspects for this character draw heavily from the typical red dragon personality: vain and greedy, with a eye for bargaining. It pushes the fighter in a more evil, or at least mercenary and self-serving, direction in my opinion. Heroes don’t necessarily have to be good after all.


Dragonkin_FighterDragonkin Fighter

High Concept: Decisive Dragonkin Fighter
Motivation: I Must Spread the Glory of My Name
Aspect: Avarice is a Virtue
Aspect: Surprisingly Shrewd Negotiator
Aspect: Ornate Heavy Plate Armor and Shield

Approaches:

  • Careful: Average (+1)
  • Clever: Average (+1)
  • Flashy: Fair (+2)
  • Forceful: Good (+3)
  • Quick: Fair (+2)
  • Sneaky: Mediocre (+0)

Stunts:

  • Fiery Breath: Because I can breath forth a cone of fire, whenever I Flashily
    attack with my breath weapon and succeed with style, I can give my opponent or a nearby object an On Fire aspect with a free invoke instead of gaining a boost.
  • Immobilize: Because I know how to keep my opponents in place, I get +2  to oppose another character attempting to move out of my zone.
  • Tenacity: Because I have immense strength of will, I may choose to ignore a mild or moderate consequence for the duration of a scene. It can’t be compelled against me or invoked by my enemies. At the end of the scene it comes back worse; a mild consequence becomes moderate, and a moderate consequence becomes severe.

Stress: ▢ ▢ ▢
Consequences:

  • Mild (2):
  • Moderate (4):
  • Severe (6):

The character illustration is the free paper mini made by Printable Heroes. The free versions are backless, but if you support the Patreon at just $1 a month you get minis with backs. For $2 a month you get access to “reskins”, and for $3 a month you get multiple color options. That’s a fantastic deal.

Wednesday Warriors: Dragonkin Fighter

Monday Monsters: Juvenile Dragons

I ran a poll on Twitter and Google Plus several weeks ago asking which monsters people wanted to see for future Monday Monsters posts. The Purple Worm and Juvenile Blue Dragon tied for second place and as I already had it statted up, I posted the Purple Worm first. But to make it worth the wait, I did something extra for the dragons.

That’s right. Dragons. I did juvenile versions of all five of the chromatic dragons; blue black, white, green, and of course, red. This will have to be a short post for now as it’s very late and I need to go to bed, but I’ll be updating it with notes tomorrow.


Juvenile Blue Dragon

High Concept: Large Juvenile Storm Dragon
Motivation: I Must Punish All Intruders of My Domain
Aspect: Exceptionally Vain And Arrogant
Aspect: Electricity Resistant Armor Scales

Approaches:

  • Careful: Fair (+2)
  • Clever: Fair (+2)
  • Flashy: Great (+4)
  • Forceful: Good (+3)
  • Quick: Good (+3)
  • Sneaky: Average (+1)

Stunts:

  • Dominating Presence: Because I issue irresistible commands, I get +2 to Forcefully create an advantage representing mental domination, such as Compelled, Influenced, or Swayed.
  • Fly-By Attacks: Because I attack on the wing, whenever I succeed with style on a Quick attack, I may forgo the boost to move up to two zones.
  • Lightning Discharge: Because I spit lightning, I can attack targets up to two zones away and can never become Unarmed. By spending a Fate point, I can Flashily attack every other character in my zone.

Weight: 2 (Large)
Role: Enemy: Fair Threat
Stress: ▢ ▢ ▢
Consequences:

  • Mild (2):
  • Moderate (4):

Juvenile Black Dragon

High Concept: Large Juvenile Swamp Dragon
Motivation: I Must Make My Enemies Suffer
Aspect: Exceptionally Cruel And Malicious
Aspect: Acid Resistant Armor Scales

Approaches:

  • Careful: Good (+3)
  • Clever: Good (+3)
  • Flashy: Average (+1)
  • Forceful: Fair (+2)
  • Quick: Fair (+2)
  • Sneaky: Great (+4)

Stunts:

  • Acid Breath: Because I spit acid, I can attack targets up to two zones away and can never become Unarmed. Whenever I succeed with style on a Careful attack, I may forgo the boost to give the defender a Corroded, Dissolved, or Melted aspect with a free invoke.
  • Ambush Hunter: Because I attack from ambush, I deal +2 stress on a tied or better Sneaky attack while benefiting from an aspect related to concealment (I won’t get a boost on a tied attack this way.)
  • Bushwhacker: Because I use terrain to hinder my foes, whenever I Cleverly create an advantage to ensnare or distract someone with the environment and succeed, I gain an extra invoke on that aspect.

Weight: 2 (Large)
Role: Enemy: Fair Hitter
Stress: ▢ ▢ ▢
Consequences:

  • Mild (2):

Juvenile White Dragon

High Concept: Large Juvenile Snow Dragon
Motivation: I Must Follow My Animalistic Instincts
Aspect: Exceptionally Brutal And Savage
Aspect: Cold Resistant Armor Scales

Approaches:

  • Careful: Fair (+2)
  • Clever: Average (+1)
  • Flashy: Fair (+2)
  • Forceful: Good (+3)
  • Quick: Great (+4)
  • Sneaky: Good (+3)

Stunts:

  • Blizzard Lizard: Because I can exhale a blast of ice and snow, I can attack targets up to two zones away and can never become Unarmed. Whenever someone tries to move into or to pass through my zone, I can Forcefully oppose them with a +2 bonus.
  • Go For the Kill: Because I prefer to ends fights quickly, whenever I succeed with style on a Quick attack, I may forgo the boost to immediately attack the same target again. I can not attack more than twice in an exchange this way.
  • Ice Walk: Because my feet are covered in tiny hooks and spikes, I get +2 to Carefully overcome any obstacle that would hinder my movement. I also get +2 to Carefully oppose anyone attempting to create an advantage to create an aspect that would hinder my movement.

Weight: 2 (Large)
Role: Enemy: Fair Hitter
Stress: ▢ ▢ ▢
Consequences:

  • Mild (2):

Juvenile Green Dragon

High Concept: Large Juvenile Forest Dragon
Motivation: I Must Toy With My Prey First
Aspect: Exceptionally Devious And Deceitful
Aspect: Poison Resistant Armor Scales

Approaches:

  • Careful: Good (+3)
  • Clever: Great (+4)
  • Flashy: Average (+1)
  • Forceful: Fair (+2)
  • Quick: Fair (+2)
  • Sneaky: Good (+3)

Stunts:

  • Arcane Lore: Because I know many spells, when I use magic to Cleverly defend against a spell and succeed with style, I can give the defender an Arcane Interference aspect with a free invoke instead of gaining a boost.
  • Forked Tongue: Because I lie like a cheap rug, after I Carefully create an advantage to discover a personal aspect on someone, I get +2 to Sneakily create an advantage related to deceiving or tricking that character until the end of the scene.
  • Poison Breath: Because I spit poison, I can attack targets up to two zones away and can never become Unarmed. By spending a Fate point, I can Sneakily create an advantage on every other character in my zone, giving a Poisoned aspect to each defender I succeed against.

Weight: 2 (Large)
Role: Enemy: Fair Threat
Stress: ▢ ▢ ▢
Consequences:

  • Mild (2):
  • Moderate (4):

Juvenile Red Dragon

High Concept: Large Juvenile Fire Dragon
Motivation: I Must Dominate Through Physical Combat
Aspect: Exceptionally Violent And Bad-Tempered
Aspect: Fire Resistant Armor Scales

Approaches:

  • Careful: Average (+1)
  • Clever: Fair (+2)
  • Flashy: Good (+3)
  • Forceful: Great (+4)
  • Quick: Good (+3)
  • Sneaky: Fair (+2)

Stunts:

  • Deafening Bellow: Because my roar causes even the stoutest warrior to tremble in fear, I can spend a Fate point to Flashily create an advantage on every other character in my zone, giving a Terrified aspect to each defender I succeed against.
  • Fire Breath: Because I spew fire, I can attack targets up to two zones away and can never become Unarmed. Whenever I succeed with style on a Forceful attack, I may forgo the boost to give the defender or a nearby target an On Fire! aspect with a free invoke.
  • Massive Wings: Because I can knock foes aside with my powerful wings, when I Forcefully defend against a physical attack and succeed, I may push my attacker into an adjacent zone.

Weight: 2 (Large)
Role: Enemy: Fair Threat
Stress: ▢ ▢ ▢
Consequences:

  • Mild (2):
  • Moderate (4):

You can download the juvenile chromatic dragons as a three-page A4-sized PDF or a letter-sized PDF.

Juvenile_Dragons_A4

The monster illustration is the free paper mini made by Printable Heroes. The free versions are backless, but if you support the Patreon at just $1 a month you get minis with backs. For $2 a month you get access to “reskins”, and for $3 a month you get multiple color options. That’s a fantastic deal.

Monday Monsters: Juvenile Dragons