The fire giants and hellhounds made by Printable Heroes are some of my favorite paper minis. Despite running a poll on Twitter to see what monster I should do next (Kobolds won by the way) I felt compelled to do these giant monsters first. They’re just so awesome and imposing.
Both the greatsword wielding fire giant soldier and the twin tower shield carrying fire giant juggernaut are definitely threats. One of the enemy types detailed in the Fate Adversary Toolkit, threats are opposing characters that the characters have to focus their attention on. Unlike hitters, threats can absorb a lot of damage and hang around longer than their glass cannon counterparts. Threats have big stress tracks, multiple consequence slots, and stunts that emphasize their durability.
For the fire giant juggernaut, that was relatively easy. The monster wields two giant tower shields like a bulldozer, so its stunts are all about pushing opponents around, being really hard to damage, and providing cover for allies. Characters are going to want to focus on the juggernaut and take it down quickly, because other enemies in the same zone are going to survive longer and become more of a nuisance.
Known for dragging chained captives back to their flaming fortresses, the fire giant soldier has a stunt that increases the opposition by +2 whenever someone tries to break free of their manacles. The monster still has to get the restraints onto a character with a create an advantage action, applying an appropriate aspect on the victim. I considered a stunt that increased the monster’s defense roll while it had a chained captive (representing the giant pushing the victim in the way of potential attackers), but decided against it. The fire giant juggernaut already had a stunt that increased its defense, and I didn’t want them to be too similar.
The giants are also huge with a weight of 4. Against a single character, a giant outweighs a hero by 4 to 1, allowing it to change two of its dice to [+] after rolling. Even when facing two characters at once, a giant weighs more than double the opposition. That’s a big advantage.
The hellhounds are just fair filler enemies. They’re meant to be grouped up in packs that the characters can wade through to feel awesome, but unlike the human bandits from last week, I did give the hellhounds a once per conflict stunt.
Fire Giant Soldier
High Concept: Huge Fire-Resistant Jötunn
Motivation: I Must Bring Captives to Muspelheim
Aspect: Ruthless Militaristic Brute
Aspect: Searing Heavy Plate Armor
Approaches:
- Careful: Fair (+2)
- Clever: Good (+3)
- Flashy: Good (+3)
- Forceful: Great (+4)
- Quick: Fair (+2)
- Sneaky: Average (+2)
Stunts:
- Ensnaring Chains: Because the neck irons chained to my belt are made from fire giant-forged steel, whenever a character tries to break free of these manacles, such as when overcoming a Chained, Manacled, or Trapped aspect, the opposition increases by +2.
- Giant Greatsword: Because I swing my huge blade in great sweeping arcs, before making a Forceful attack with my sword, I may reduce my roll by two shifts to attack everyone in my zone. (I make a single roll against everyone else in my zone.)
Weight: 4 (Huge)
Role: Enemy: Fair Threat
Stress: ▢ ▢ ▢
Consequences:
Fire Giant Juggernaut
High Concept: Huge Fire-Resistant Jötunn
Motivation: I Must Block the Path to Muspelheim
Aspect: Ruthless Militaristic Brute
Aspect: Searing Heavy Plate Armor and Shields
Approaches:
- Careful: Good (+3)
- Clever: Good (+3)
- Flashy: Fair (+2)
- Forceful: Great (+4)
- Quick: Fair (+2)
- Sneaky: Average (+2)
Stunts:
- Living Bulldozer: Because I strike with tremendous force, when I succeed with a Forceful attack with my tower shields, I may push the defender into an adjacent zone. I may then follow the defender or stay in my zone.
- Unassailable: Because I present no opening for my opponents’ weapons, I gain a boost when I Carefully defend against a melee attack with my tower shields. If I succeed with style, I may spend a Fate point to attach an On Fire! aspect with two free invokes on my attacker.
- Wall of Steel: Because my flaming tower shields grant protection to those
nearby, any allies in my zone suffer one less stress from physical attacks.
Weight: 4 (Huge)
Role: Enemy: Fair Threat
Stress: ▢ ▢ ▢
Consequences:
Hellhound
High Concept: Medium Infernal Canine
Approaches:
- Quick: Fair (+2)
- Others: Mediocre (+0)
Stunts:
- Flame Breath: Because I can exhale a cone of fire, I can Flashily attack opponents up to a zone away and can never become Unarmed. The first time in a scene I attack this way, I add +2 to the attack.
Weight: 1 (Medium)
Role: Enemy: Fair Filler
Stress: ▢ ▢
You can download the Fire Giants & Hellhounds as an A4-sized PDF or a letter-sized PDF.
The monster illustration is the free paper mini made by Printable Heroes. The free versions are backless, but if you support the Patreon at just $1 a month you get minis with backs. For $2 a month you get access to “reskins”, and for $3 a month you get multiple color options. That’s a fantastic deal.